I've also tried putting a 1-way glass barrier around a guest path going through the middle of a large Arctic Fox exhibit, and for whatever reason that also got poor views, even though an elevated path very low to the ground with no barrier does not have the same issue? It is very strange. These are a few I have come up with (not super good looking, just to test, as well as one small habitat I just used as a "control"/test to make sure it was a large habitat issue affecting view ratings, it does pertain to habitat size it seems) but I'm curious as to if anyone else has better ideas/strategies for large habitats. Hi guys, I'm experimenting in sandbox mode trying to figure out some good viewing options for very large habitats that also look good aesthetically. I have a mix of underground and elevated paths, with the goal of giving every habitat an interesting viewpoint/experience for guests. It's resulted in high guest traffic through each section of my zoo and good guest ratings of each habitat. No window shopping from the main paths in this zoo! This means the exhibits, shops, and highest value animals are only accessible if guests walk the whole path through that area. I place a couple of exhibits in this area as well to encourage guests to walk through the whole area instead of turning around.Įach area, I build three large habitats with the habitat in the middle containing a high value animal. In the middle of each area, I build a pavilion with food/drink stalls, a bathroom, an info booth, and a guest shop. I also use vista points, benches, scenery, and educational devices (along with many donation boxes) to further entice guests in those areas. I've done the same with my gorilla exhibit. The animals and keeps can cross over the hill at both ends, then the middle section has one-way glass on both sides, giving a full view of the whole habitat. I dug a hill in the habitat, then hollowed it out. I've used this technique to force guests down paths in order to access all of the habitats.įor example, I have a lion habitat where my path through the Savannah area goes through the habitat. In each area, there are species you can't see without going on that path. They break up the zoo into different continents/biomes with one main path, then other paths branching off and going through each section. So hopefully this is something that gets fixed later on in patches.I've based my current zoo off of this zoo, the Woodland Park Zoo in Seattle. I don't understand why I'm replacing my vandalized objects, considering the mechanics are supposed to repair them. So go with that however you feel comfortable. I won't lie, I'm not sure how they work, if its line of sight or area of effect. I spam security cameras all over now, even though Security camera #2 has its positioning screwed up (open the camera view on it, have fun looking at the sky). If I know the mechanics have the zoo covered then the security and caretakers should cover the zoo, right? This is one main reason I team them up with my mechanics. So, there's no heat map filter for crime or for cleanliness to make it easier on us, so I'm really not sure how to set them. So make sure you have you keepers and vets in one work zone, it will make it easier. Habitats need Vets, Keepers, and Mechanics. Transformers, wind turbines, solar panels, water treatments, and ATMs only need mechanics. However, since I'm not sure on the range on security and caretakers, I'm not sure if this is all that needs to be assigned. Since there's no durability on the vendor shops, they only need vendors assigned to their work zone.
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